DORIAN SOUC | GAME DESIGNER
© ALL ARTS ARE UNDER CREATIVE COMMON USE OR OWNED BY MYSELF
BACKGROUND
UNIVERSITY
PSYCHOLOGY
BACHELOR
2014
UNIVERSITY
GAME DESIGN
MASTER
2018
UBISOFT
USER
RESEARCHER
2020
KYLOTONN
AÖS
UX
DESIGNER
SELF PUBLISHED
BOARDGAME
2021
2022
TEAMLAB PLANETS
GUIDE
CUSTOMER SERVICE
2023
SKILLS
I MAKE WIREFRAME WITH
FIGMA
ADOBE XD
I MAKE DOCUMENTS WITH
POWERPOINT
WORD
EXCEL
I MAKE GAMES WITH
UNREAL ENGINE 5
UNITY
I SPEAK
I KNOW HOW TO
NATIVE FRENCH
FLUENT ENGLISH
JAPANESE (BJT J3)
WORK IN TEAM
GATHER FEEDBACKS
ANALYZE FEEDBACKS
USE ITERATIVE PROCESSES
LEAD PROJECTS TO AN END
DORIAN SOUC
CAREER GOAL
Why User Researcher at Ubisoft?
-
First opportunity in the video game industry
-
Great experience to understand the iterative process
Key Personal Insights
-
Realized I wanted to be part of the design process
Current Objective:
-
After these experiences, I aim to become a Game Planner, gain more experience, and eventually target a Game Director position in the future.
Why UX Designer at Kylotonn?
-
First opportunity to design for a video game
-
Valuable experience to understand design and production challenges
Key Personal Insights
-
Desire to work in Japan on typical Japanese games
I WORKED ON
AS A USER RESEARCHER
Planning
Testing
Analyzing
Reporting
Enhancing player experience via usability testing.
Delivering comprehensive reports, driving decisions.
Analyzing feedback, providing actionable insights.
My Core Responsibilities
Adapted swiftly to changing project demands and tight deadlines.
Sharpened communication skills by presenting findings to cross-functional teams.
Deepened understanding of the iterative design process and user-centered design principles.
Developed expertise in research methods, including playtests, surveys, and interviews.
Mastered gathering and analyzing unbiased player feedback to extract key insights.
Contributed to multiple high-profile IPs like Assassin's Creed Valhalla, Far Cry 6, and more.
1
2
3
4
5
6
My Learnings
Create clear documentation of issues for the design team.
Debrief with the user research team and analyze collected data.
Brief participants at the start and guide them through the process.
Profile and recruit participants for testing.
Select appropriate test methodologies (interviews, surveys, observations, etc.).
Understand and consider design requests and current build status.
1
2
3
4
5
6
I WORKED ON
AS A UX DESIGNER
User flow definition
Wireframe creation
Feature implementation tracking
Ergonomic evaluation
User experience testing
Design coherence maintenance
My Core Responsibilities
Challenged legacy designs from the past title, WRC 10.
1
Oversaw feature development to ensure proper implementation.
2
Provided feedback to enhance overall ergonomics and maintain experience coherence.
3
My Learnings
Overall, Gained comprehensive experience contributing to the production of racing games.
Crafted user flows, and created low-fidelity mock-ups to improve overall usability.
Presented developed features to Game Directors, refining my communication skills.
Mastered essential prototyping tools, including Adobe XD, during the design phases.
Enhanced collaboration with Game Designers to integrate a user-centered approach.
Developed efficient workflows and tackled design challenges unique to the video game industry.
1
2
3
5
4
6
1
2
3
5
4
6
I WORKED ON
AS A DESIGNER, PUBLISHER
Designing world, story, characters, rules, etc.
Raised 10000€+
Sold over 300 units
1
2
3
4
5
6
My Core Responsibilities
Designed and developed all game mechanics, rules, and overall gameplay experience.
1
Created and implemented all visual assets, excluding outsourced digital paintings.
2
Managed full project lifecycle, from concept to production, handling all tasks independently.
3
Developed and executed marketing strategies, including promotional campaigns and crowdfunding.
4
My Learnings
Adapted to unexpected issues, successfully delivering 300+ physical copies of the game to backers.
Collaborated with an artist, balancing creative input with maintaining the overall project vision.
Overcame logistical challenges related to importing, printing, and distributing the game.
Acquired expertise focusing on character development, storytelling, and rule structuring.
Raised over €10,000 through crowdfunding, refining skills in marketing, and community building.
Led the full development cycle of Aös, mastering all phases of board game creation.
1
2
3
5
4
6
Self Studying Unreal Engine in my free time.
KANJIS - UNITY
Created to learn the meaning of Kanjis.
Designed the progression based on books.
Created 2 different mini-games.
I produced the UI and the Layout.
1
2
3
4